Works like auto-condense, but for smelting. Supports all cooking recipes, both builtin and added through plugins
Granting experience for auto-smelting is toggleable
Players can toggle it on/off using /d2i autosmelt
The setting "force-auto-smelt" in config.yml is a global option, it works like this:
Players will always need the permission "drop2inventory.autosmelt" to use auto-smelt
If the global option is set to true, players will have auto-smelt enabled and cannot disable it
If the global option is set to false, players will have auto-smelt disabled by default and can toggle it themselves using /d2i autosmelt
[+] Improved Auto-condense
Players can toggle it on/off using /d2i autocondense
The current setting "auto-condense" in config.yml was renamed to "force-autosmelt" and is now a global option, it works like this:
Players will always need the permission "drop2inventory.autocondense" to use auto-condense
If the global option is set to true, players will have auto-condense enabled and cannot disable it
If the global option is set to false, players will have auto-condense disabled by default and can toggle it themselves using /d2i autosmelt
Blocks to be condensed can now be configured using condense.yml. By default it includes all "revertible" vanilla recipes, e.g. iron_ingot -> iron_block, but not quartz -> quartz_block
[+] Auto-smelt and Auto-condense work fine together. For example if you mine a gold_ore, it will be smelted into a gold_ingot, and then condensed into a gold_block in case you already had 8 gold_ingots in your inventory
[+] Add "enabled by default" for both autosmelt and autocondense
[+]"inventory-full" message can now be shown as title or actionbar
[!]Fixed some plugins not being able to prohibit auto-pickup
[!]Fixed "coins" items from "Coins" plugin being picked up
Note: The "disabled-materials" list will be added in the next release.