✨ Item Upgrader ✨ [Oraxen/ItemsAdder/EcoItems] | [1.8 - 1.21.4] icon

✨ Item Upgrader ✨ [Oraxen/ItemsAdder/EcoItems] | [1.8 - 1.21.4] -----

An Item Upgrader plugin with extremely customizable features.



Added option to make upgraded item unbreakable
  • Added option to make upgraded item unbreakable.
  • Updated Commons to latest available version.

Changes in upgrades.yml
Code (YAML):
# Unlimited amount of upgrades can be created below.
upgrades
:

  '1'
:
    from
:
      # 'from.item' is the item that will be upgraded to another item.
      item
: APPLE
      # 'from.name' is the name of the item that will be upgraded to another item.
      name
: ""
      # How many item should we take if player wants to upgrade their item. (default is 1)
      amount
: 1
    to
:
      # 'to.item' is the item that will be the upgraded item from a previous item.
      # Use 'oraxen:item_id_here' for custom textured items by Oraxen plugin.
      # Use 'itemsadder:item_id_here' for custom textured items by ItemsAdder plugin.
      # Use 'ecoitems:item_id_here' for custom items by EcoItems plugin.
      item
: GOLDEN_APPLE
      # 'to.item' is the new item's name which will be the upgraded from a previous item.
      # %price% and %chance% placeholders can be used in the name and lore section.
      name
: "&e&lUpgraded Apple"
      # 'to.lore' is the new item's lore which will be the upgraded from a previous item.
      lore
:
       - ""
        - "&7A golden apple that is upgraded"
        - "&7with a chance of %chance%%"
      # The amount of the upgraded item. This option is also optional, by default the value is 1.
      amount
: 1
      # The item flags of the upgraded item. By default, item flags are empty.
      # Values: HIDE_ENCHANTS, HIDE_ATTRIBUTES, HIDE_UNBREAKABLE, HIDE_DESTROYS, HIDE_PLACED_ON and HIDE_POTION_EFFECTS
      item-flags
: [ ]
      # This optional is optional and is false, by default.
      unbreakable
: false
    # 'chance' amount is going to be used if player accepts to upgrade and try their chance.
    # If player is unlucky, they will lose their item and item won't be upgraded :(
    chance
: 99
    # 'price' is optional, you can set a price for that upgrade. Price system is using the Vault API.
    price
: 0
    # 'enchantments' are optional. You can add enchantments to the new upgraded item.
    enchantments
: [ ]
    # 'reset-enchants' is optional. You can reset the enchantments of the previous item.
    # If the previous item has enchantments, they will be applied to the new upgraded item as well.
    # If there are same enchantments in the previous item and upgraded item, larger level will be used.
    reset-enchants
: true
    # 'disallowed-enchantments' is optional. If the previous item contains one these enchantments
    # they won't be able to open upgrade menu and upgrade the item, and will receive a message about that.
    disallowed-enchantments
: [ ]
    # 'required-items' is optional. To be able to upgrade the item player must have these items in their inventory.
    required-items
:
      '1'
:
        material
: STICK
        name
: ""
        # Player must have minimum 5 sticks to upgrade their item.
        amount
: 5
        lore
: [ ]
        enchantments
: [ ]
        #  - "PROTECTION:1"
    # This option is a must if you set the 'required-items' section.
    # The message that will be sent to player if they don't have enough the required items in their inventory.
    no-required-items-found
: "&cYou don't have the required items in your inventory! You need 5 sticks to upgrade your Apple!"

  '2'
:
    from
:
      item
: STICK
      name
: ""
    to
:
      item
: ENCHANTED_GOLDEN_APPLE
      name
: "&e&lGod Apple"
      lore
:
       - ""
        - "&7There is a 1% chance that you can"
        - "&7grab this Enchanted Golden Apple!"
    chance
: 1

  '3'
:
    from
:
      item
: LEATHER_BOOTS
      name
: ""
    to
:
      item
: GOLD_HELMET
      name
: "&e&lUpgraded Gold Helmet"
      lore
:
       - ""
        - "&7Upgraded from Leather Boots!"
    chance
: 100
  '4'
:
    from
:
      item
: GOLD_HELMET
      name
: "&e&lUpgraded Gold Helmet"
    to
:
      item
: STONE_SWORD
      name
: "&3&lSpecial Stone Sword"
      lore
:
       - ""
        - "&7A stone sword with Sharpness IV!"
    chance
: 100
    enchantments
:
     - DAMAGE_ALL:4
  '5'
:
    from
:
      item
: STONE_SWORD
      name
: "&3&lSpecial Stone Sword"
    to
:
      item
: DIAMOND_PICKAXE
      name
: "&4&lOP DIAMOND PICKAXE"
      lore
:
       - ""
        - "&cDIGS VERYYY QUICKLY!!"
    reset-enchants
: true
    chance
: 100
    enchantments
:
     - DURABILITY:2
      - DIG_SPEED:5
----------, Jul 11, 2024
Resource Information
Author:
----------
Total Downloads: 22
First Release: May 11, 2024
Last Update: Dec 19, 2024
Category: ---------------
All-Time Rating:
1 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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