Ticks: The interval (in ticks) at which the carousel is updated.
Radius: The maximum distance horses can move from the center.
Max Height: The maximum number of blocks horses can ascend.
Step Height: The number of blocks horses can move up or down.
Degree Increment: The speed at which horses rotate.
Images | Videos
Commands and Permissions All commands should be used by a player executor.
/carousel - carousel.help - Displays a list of available commands along with their descriptions.
/carousel reload - carousel.reload - Reloads the configuration files.
/carousel create <id> - carousel.create - Creates a carousel instance with the specified ID.
/carousel delete <id> - carousel.delete - Deletes the carousel instance with the specified ID and removes the horses if they are spawned.
/carousel edit <id> - carousel.edit - Opens the editor menu.
/carousel help- carousel.help - Displays a list of available commands along with their descriptions.
/carousel start <id> - carousel.start - Spawns the horses and starts the carousel with the specified ID.
/carousel list <id> - carousel.list - Displays the list of created carousel instances.
/carousel destroy <id> - carousel.destroy - Destroys the spawned horses in the carousel with the specified ID.
This command does not delete the carousel from the configuration; the carousel will respawn when the server is reloaded or restarted. To fully delete carousels, use the /carousel delete command.
/carousel teleport <id> - carousel.teleport - Teleports you to the center of the carousel with the specified ID.
/carousel version - carousel.version - Displays detailed information about the plugin and server environment.
/carousel setting <id> <setting> <value> - carousel.setting Modifies the specified setting of the carousel with the given ID and value.
/carousel setting <id> ticks <value> Sets the number of ticks to wait between each interval.
/carousel setting <id> degreeIncrease <value> Sets the rotation speed of the horses in the carousel.
/carousel setting <id> stepHeight <value> Sets the number of blocks the horses should move up or down.
/carousel setting <id> maxHeight <value> Sets the maximum number of blocks the horses can move up or down in total.
/carousel setting <id> radius <value> Sets the radius of the carousel.
Permission for tab completion: carousel.tabcompleter
# The radius that players must be in to see the carousel. # If no one is close to center of carousel, it will be destroyed automatically # and going to be spawned again when someone gets closer. sight-radius: 25
# Leave the permission empty to allow every player to ride the horses. riding-horse-permission: ""
# Should we check for updates when the plugin enables? update-notifier: true
# Set 'NONE' to disable. sounds:
# The sound that is going to be played when a player mounts a horse in a Carousel. mount: NONE
# The sound that is going to be played when a player dismounts a horse in a Carousel. dismount: NONE[SIZE=4
][COLOR=rgb
(0, 0, 0
)]
Code (YAML):
commands:
correct-usage: "&cCorrect usage: {0}" no-permission: "&cYou must be admin or higher to use this command!" did-you-mean: "&cDid you mean {0}?" already-created: "&cThere is already a created carousel named {0}!" created-carousel: "&aYou have successfully created a new carousel named {0}!" no-carousel-like-that: "&cThere is no carousel named {0}!" set-location: "&aYou set the center location for the carousel named {0}." already-started: "&cThis carousel is already started!" started-carousel: "&aYou have successfully started the carousel." destroyed-carousel: "&aYou have destroyed the carousel named {0}." deleted-carousel: "&aYou have deleted the carousel named {0}." invalid-setting: "&cNo setting found with the name {0}!" settings-updated: "&aSettings of {0} carousel is successfully updated!" no-carousels-created: "&cThere is no created carousel to show!" carousel-list: "&aCarousels: &7{0}"
carousel: # Leave the message empty if you don't want to send. mount: "" dismount: ""
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