UPDATE v1.60.1
Some QoL changes & bug fixes
Changelogs:
- Changed: The corpse listener now uses the PlayerArmorStandManipulateEvent instead of the PlayerInteractAtEntityEvent. Also the corpses are now spawned with the invulnerability set to true. This should once and for all fix all issues regarding plugins that still allow (vulernable) armorstands to be destroyed.
- Fixed: Void instant death & instant respawn option to kill players twice.
- Fixed: Wrong amplifier for all potions when potion instant consume was enabled.
- Fixed: Itemprotection preventing the victim from pickung up the items when there was no killer / assistant.
- Changed: The killer detection was rewritten to priorise the player.getKiller() variable instead of the internal calculation. This should lower the chance of the killer being displayed as "???" in the death messages.
If you like todays update, how about a little review? <3