✍️ BlobDesign ✍️ [1.19-1.21] icon

✍️ BlobDesign ✍️ [1.19-1.21] -----

An asset manager around Display entities (1.19.4+)



Sharding and Persistance Update
For some reason, I didn't figure out that it's completely possible having more than a single World during runtime.
From now on, each World will hold PresetBlocks for itself.
Not just that, I fixed an issue in which when a Chunk that held PresetBlocks unloaded, and was later loaded again, it loaded just without the PresetBlocks (you would only see the invisible blocks / barriers)

Localization is still not done

Changes since v1.2.3
  • e59c51f Loads PresetBlocks again if Chunk was reloaded
  • c0df0ce Splits PresetBlockAssetDirector into worlds
  • c7a1fb9 Refactored blockasset to presetblock
  • a21f5ee Uses BlobLib's DisplayOperator, Adds DesignDisplayOperator (for future usage), Adds DesignDisplayOperatorReader, PresetBlockAsset correctly returns its DisplayElementType
----------, Jun 20, 2024
Resource Information
Author:
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Total Downloads: 411
First Release: Jun 14, 2023
Last Update: Jun 20, 2024
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All-Time Rating:
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