Code (YAML):
# Aliases for the main command of the plugin.
# Players can use any of these to open the skins GUI or use other skin features.
main-command-aliases
:
- skins
- pickskin
- skin
# Messages displayed to players for various events or errors.
messages:
no-permission
: '&e&lSKINS &8» &cYou don''t have permission to activate this skin!'
no-pickaxe
: '&e&lSKINS &8» &cYou must be holding a pickaxe.'
skin-activated
: '&e&lSKINS &8» &7You have activated skin
%skin%!'
# Sound effects used by the plugin for user feedback.
# These sounds are triggered by specific actions or responses.
sounds:
click
: UI_BUTTON_CLICK
# Played when a player interacts with GUI items.
success
: ENTITY_PLAYER_LEVELUP
# Played on successful skin activation.
info
: BLOCK_NOTE_BLOCK_PLING
# Played when showing info or tips.
error
: BLOCK_NOTE_BLOCK_BASS
# Played when an error or invalid action occurs.
# List of all available skins.
# Each skin must have a unique key and contains:
# - name: Display name (supports color codes)
# - description: Lore shown in the GUI
# - custom-model-data: Required value to match resource pack
# - multipliers: Boosts to in-game currencies
# - permission: Required permission to unlock the skin
skins:
plasma:
name
:
"&3&lPlasma Surge"
description
:
-
"&7This skin boosts your gain of"
-
"&b&lall major currencies &7while mining."
-
" "
-
"&6Money &f1.8x"
-
"&6Tokens &f2.2x"
-
"&6Gems &f1.5x"
custom-model-data
: 110
multipliers:
money
: 1.8
tokens
: 2.2
gems
: 1.5
permission
:
"pickaxeskins.skin.plasma"
corrupted:
name
:
"&8&lCorrupted Soul"
description
:
-
"&7This skin boosts your gain of"
-
"&b&lall major currencies &7while mining."
-
" "
-
"&6Money &f2.1x"
-
"&6Tokens &f2.6x"
-
"&6Gems &f1.9x"
custom-model-data
: 111
multipliers:
money
: 2.1
tokens
: 2.6
gems
: 1.9
permission
:
"pickaxeskins.skin.corrupted"
celestial:
name
:
"&f&lCelestial Beam"
description
:
-
"&7This skin boosts your gain of"
-
"&b&lall major currencies &7while mining."
-
" "
-
"&6Money &f2.6x"
-
"&6Tokens &f3.1x"
-
"&6Gems &f2.3x"
custom-model-data
: 112
multipliers:
money
: 2.6
tokens
: 3.1
gems
: 2.3
permission
:
"pickaxeskins.skin.celestial"
storm:
name
:
"&9&lStorm Bringer"
description
:
-
"&7This skin boosts your gain of"
-
"&b&lall major currencies &7while mining."
-
" "
-
"&6Money &f2.0x"
-
"&6Tokens &f2.9x"
-
"&6Gems &f1.8x"
custom-model-data
: 113
multipliers:
money
: 2.0
tokens
: 2.9
gems
: 1.8
permission
:
"pickaxeskins.skin.storm"
infernal:
name
:
"&c&lInfernal Blaze"
description
:
-
"&7This skin boosts your gain of"
-
"&b&lall major currencies &7while mining."
-
" "
-
"&6Money &f2.7x"
-
"&6Tokens &f3.2x"
-
"&6Gems &f2.4x"
custom-model-data
: 114
multipliers:
money
: 2.7
tokens
: 3.2
gems
: 2.4
permission
:
"pickaxeskins.skin.infernal"
galactic:
name
:
"&d&lGalactic Hammer"
description
:
-
"&7This skin boosts your gain of"
-
"&b&lall major currencies &7while mining."
-
" "
-
"&6Money &f3.2x"
-
"&6Tokens &f3.8x"
-
"&6Gems &f3.0x"
custom-model-data
: 115
multipliers:
money
: 3.2
tokens
: 3.8
gems
: 3.0
permission
:
"pickaxeskins.skin.galactic"
# GUI configuration for the pickaxe skins menu
skins-gui:
rows
: 4
# Number of rows in the GUI (max 6). 4 rows = 36 slots
title
:
"&d&lPICKAXE SKINS"
# Title of the GUI (supports color codes)
filler
: BLACK_STAINED_GLASS_PANE
# Material used for filler items in unused slots
skins-slots
:
[12,13,14,21,22,23
]
# Specific slot positions where skins are displayed (0-based index)
items:
info-item:
slot
: 4
# Slot index for the info/help item
name
:
"&d&lInformation"
# Name of the item in the GUI
material
: ENCHANTED_BOOK
# Item material used
custom_model_data
: 0
# Optional model data (0 = vanilla)
lore
:
-
" "
-
"&7Pickaxe Skins grant you powerful perks"
-
"&7that last the entire season"
-
" "
-
"&7Check them out &d&lbelow"