• Display Shops | A New Approach To Player Shops • icon

• Display Shops | A New Approach To Player Shops • -----

Create immersive simplistic shops with animations, efficient transaction handling, and much more!



⍟ 1.4 (Huge Update) ⍟
It is highly recommended that the “menus.yml” or at least the “transaction-menu” section are full reset to get the most out of new features! Please note that this is a huge update; therefore, any issues you experience please report and please be patient! Enjoy!

Changes
  • Implemented the unit counter feature to the transaction interface. This feature allows players to control how many units (exact shop item) their transaction will run for. For example, if the player selected a unit count of 4 and the shop item is a stack of 5 paper (no custom stack amount) then it will charge or sell equal to 20 paper since it is 4 units of 5 paper. This new addition also implemented an entire interface revamp for the transaction menu. This feature’s updating toward the transaction menu is also now async removing it from the main thread for better performance.
  • Shops now require negative buy/sell prices to block the transaction buttons. This is global and also applies to admin shops; however, shops still only require no owner and zero stock to become considered an admin shop.
  • Adjusted chunk loading by adding an extra check to prevent potential async chunk loads.
  • Added the “empty-shop-item” to the “config.yml” which allows empty shops to display with a barrier block as the floating item instead of nothing.
  • Implemented the “distance-check-y-axis” allowing displays to remain untouched when the Y-axis is changed. This option is recommended to remain “true”, but for ascetics, it can be set to “false” to disable. Please note that this feature also affects mechanics like shop creation placement.
  • Implemented the ChunkLoadEvent into the plugin’s check to attempt and make certain scenarios more reliable in terms of visuals.
  • Revamped the “shop-display-view-only” feature by removing the target block method and using 1.8-1.15.1 compatible methods alongside re-doing the checking system for basic memory functions.
Bug Fixes
  • Fixed a possible duplication issue when using shop deletion after withdrawing the shop’s total stock. This bug is actually inconsistent and does not work every time, but still worth noting.
  • Fixed an issue where the stock management button within the edit menu interface would charge the user before they entered an amount and once more after the process was completed.
  • Fixed an issue where purchased items can stack higher than their legal amounts. For example, buckets could stack up to 64 or more.
----------, Jan 10, 2020
Resource Information
Author:
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Total Downloads: 848
First Release: Aug 15, 2019
Last Update: Jan 20, 2024
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All-Time Rating:
51 ratings
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