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‍♂️ TheMob ✦ Advanced Custom Mobs & Bosses -----

Mob Framework | YAML | Boss Phases | Radar HUD | AutoSpawn | Player Stats | 1.21.10



TheMob v1.3 – Boss Phase Depth
This update is a feature-focused release that significantly deepens the boss system introduced in earlier versions.

v1.3 is all about making boss phases meaningful, readable and controllable, both for players and server administrators.

Goal

Make boss phases feel like real gameplay stages, not just health checkpoints.
Each phase now has:

A clear lifecycle
Predictable enter / leave behavior
Isolated logic and cleanup
Stronger visual and mechanical identity

Core Improvements
Boss Phase Lifecycle

Boss phases now have a well-defined lifecycle:
Phase enter logic
Phase leave logic
Clean transitions between phases
Proper cleanup on boss death
Bugfix for double drops

This eliminates many edge cases from earlier versions where effects, world changes or visuals could persist longer than intended.

Phase Enter / Leave Hooks

Each phase now supports dedicated hooks:

on-enter
on-leave (internally handled)

Used for:

Sounds
Titles & subtitles
Particles
World effects
Temporary mechanics

➡️ Result:
Phases feel announced, intentional and cinematic.

⚔️ Phase-Specific Actions (Controlled)

Phase actions (e.g. summon-minions) are now:

Phase-bound
Executed only once per phase (when intended)
Fully isolated from other phases

Example:

Minions spawn once in Phase 3
Use cooldown as lifetime
Auto-despawn handled safely
No unintended re-spawns

➡️ No infinite loops
➡️ No action bleed between phases

World Effects – Safe & Reversible

Boss phases can apply world-level effects (weather / time), but now with full safety:
World state is snapshotted once
Snapshot is restored on:

Boss death
Phase exit
Forced cleanup
No permanent world damage

✔ Weather is guaranteed to return
✔ Time is restored correctly
✔ No stuck thunderstorms anymore

Cleanup & Safety Improvements

Boss death now performs full cleanup:

BossBars
Floating visuals (crowns / heads)
Phase effects
World state
Centralized cleanup logic
No leftover ArmorStands
No orphaned BossBars

YAML & Configuration Improvements
Cleaner Phase Structure

Phase YAML is now:

Easier to read
Easier to maintain
Clearly separated by responsibility:
buffs
effects
actions
physics
world

No breaking changes – existing configs remain valid.

✨ Visual & Scale Enhancements
Crown / Visual System

Floating crowns and visuals are now:

Fully separated from spawn logic
Properly cleaned up on death
Stable across reloads

Entity Scale

Entity scaling is now fully supported and stable
Scale changes persist correctly per boss
No visual glitches on phase transitions

Internal Architecture Improvements

Clear separation between:

Phase logic
Actions
World effects
Visuals
Reduced coupling between systems
Better long-session stability
Reload-safe lifecycle handling

⚠️ Notes & Compatibility

✅ Fully backward compatible with v1.2.x
✅ Safe update for existing worlds
✅ No config migration required

❌ No per-region or per-player weather (still per-world by design)
❌ No new boss types added (genuine system upgrade)

Summary

v1.3 turns the boss system from “working” into “designed”.

Bosses now:

Feel staged
Feel readable
Clean up after themselves
Respect the server world

This version lays the final foundation for future boss content without increasing technical debt.
----------, Dec 29, 2025
Resource Information
Author:
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Total Downloads: 50
First Release: Dec 22, 2025
Last Update: Dec 29, 2025
Category: ---------------
All-Time Rating:
1 ratings
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